#ifndef __SANDSTONE_BLOCK_H__
#define __SANDSTONE_BLOCK_H__

#include "PaintedCubeBlock.h"

namespace PocketSurvival
{
    // 砂岩方块，完成
    class SandstoneBlock : public PaintedCubeBlock
    {
    public:
        static constexpr int32_t Index()
        {
            return 4;
        }
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;
    };

} // namespace PocketSurvival

#endif
